; Eventsfile 2 - Englnder

@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
PLAYCDTRACK
12
DONTPLAYWONDERS
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
CITYTAKEN
city=Aachen
attacker=ANYBODY
defender=Germans
@THEN
TEXT
^Aachen, one of the most important German cities, falls after 
a long siege, even lasting for several months! The conquerors 
capture nearly the whole Imperial Treasure!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=300
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Paris
attacker=ANYBODY
defender=Franks
@THEN
TEXT
^Paris, residence of the Frankish King, falls after a fierce 
struggle! The besiegers discover numerous treasures!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=300
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Constantinople
attacker=ANYBODY
defender=Byzantines
@THEN
TEXT
^Constantinople, the "Eastern Rome" and seat of the Byzantine 
Emperor's Throne, falls with fierce resistance. In the Palace 
Quarters the conquerors find numerous ancient works of art, 
valuable relics and a plenty of gold!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=3000
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Ribe
attacker=ANYBODY
defender=Independants
@THEN
TEXT
^After a long siege, the Viking city of Ribe is 
completely destroyed...
ENDTEXT
JUSTONCE
CHANGETERRAIN
terraintype=1
maprect
38,4,38,4,38,4,38,4
@ENDIF

@IF
CITYTAKEN
city=Hedeby
attacker=ANYBODY
defender=Independants
@THEN
TEXT
^Hedeby, an important Viking trade center, is captured and
totally plundered.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=200
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Cairo
attacker=ANYBODY
defender=Aijubides
@THEN
TEXT
^Cairo, residence of the Aijubide dynasty, is captured! 
In the citadel many valuable treasures are stored!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1500
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Alexandria
attacker=ANYBODY
defender=Aijubides
@THEN
TEXT
^Alexandria, the most important seaport of Egypt, 
falls with tough resistance! At the storm on the 
city valuable stocks are destroyed!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=-300
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Damietta
attacker=ANYBODY
defender=Aijubides
@THEN
TEXT
^Damietta surrenders after fierce struggles! 
The vicinity of the city was completely 
devastated during the long siege! 
ENDTEXT
JUSTONCE
CHANGETERRAIN
terraintype=1
maprect
96,108,96,108,96,108,96,108
@ENDIF

@IF
CITYTAKEN
city=Damietta
attacker=ANYBODY
defender=Aijubides
@THEN
JUSTONCE
CHANGETERRAIN
terraintype=1
maprect
95,109,95,109,95,109,95,109
@ENDIF

@IF
CITYTAKEN
city=Cordoba
attacker=ANYBODY
defender=Almohads
@THEN
TEXT
^Cordoba, the Moorish capital in Iberia falls 
after fierce struggles! The entire treasure of 
the Almohads is captured!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1500
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Tunis
attacker=ANYBODY
defender=Almohads
@THEN
TEXT
^Tunis, one of the most important bases for North African pirates 
is conquered! Lots of robbed goods are taken back!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=500
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Rome
attacker=ANYBODY
defender=Independants
@THEN
TEXT
^Rome falls under heavy attacks! The pope escapes to Avignon! 
The whole Christianity is shocked!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Jerusalem
attacker=Independants
defender=ANYBODY
@THEN
TEXT
^Knights of the fist crusade take Jerusalem!
ENDTEXT
PLAYWAVEFILE
GLOCKEN.WAV
JUSTONCE
CREATEUNIT
unit=Warrior
owner=Independants
veteran=yes
homecity=none
locations
105,101
endlocations
@ENDIF

@IF
CITYTAKEN
city=Jerusalem
attacker=Independants
defender=ANYBODY
@THEN
CREATEUNIT
unit=Warrior
owner=Independants
veteran=yes
homecity=none
locations
105,101
endlocations
@ENDIF

@IF
CITYTAKEN
city=Jerusalem
attacker=English
defender=ANYBODY
@THEN
TEXT
^English Crusaders take Jerusalem! The whole Christianity thanks 
the victorious holy warriors!
^The Pope calls for a search for the True Cross of Jesus!
ENDTEXT
PLAYWAVEFILE
GLOCKEN.WAV
JUSTONCE
GIVETECHNOLOGY
receiver=English
technology=73
@ENDIF

@IF
CITYTAKEN
city=Toledo
attacker=Independants
defender=Almohads
@THEN
CREATEUNIT
unit=City Guard
owner=Independants
veteran=yes
homecity=none
locations
14,82
endlocations
@ENDIF

@IF
CITYTAKEN
city=Toledo
attacker=Independants
defender=Almohads
@THEN
CREATEUNIT
unit=Warrior
owner=Independants
veteran=yes
homecity=none
locations
14,82
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=7
@THEN
CREATEUNIT
unit=Knight
owner=Franks
veteran=yes
homecity=none
locations
33,33
28,36
28,42
24,46
32,48
25,63
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Cavalry
owner=Byzantines
veteran=yes
homecity=none
locations
85,63
81,61
77,59
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Armoured Cavalry
owner=Independants
veteran=yes
homecity=none
locations
24,34
19,37
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
TEXT
^Aristocracy feuds in Northern England!
ENDTEXT
CREATEUNIT
unit=Armoured Cavalry
owner=Independants
veteran=no
homecity=none
locations
14,10
12,10
14,12
16,12
14,14
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Armoured Cavalry
owner=Independants
veteran=yes
homecity=none
locations
14,82
4,76
11,69
4,70
15,71
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Swordsman
owner=Independants
veteran=no
homecity=none
locations
14,82
4,76
11,69
4,70
15,71
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Mamelucks
owner=Barbarians
veteran=yes
homecity=none
locations
38,98
44,98
50,108
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Beduines
owner=Barbarians
veteran=yes
homecity=none
locations
114,98
114,100
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Mamelucks
owner=Barbarians
veteran=yes
homecity=none
locations
95,75
102,70
110,66
111,77
113,83
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Mounted Archer
owner=Barbarians
veteran=yes
homecity=none
locations
113,83
116,94
108,104
endlocations
@ENDIF

@IF
TURN
turn=115
@THEN
TEXT
^1070. The highly aggressive Seldjuks, who already control Armenia, 
large parts of Persia and since 1055 even Baghdad, move further into 
the Middle East and capture Jerusalem.
ENDTEXT
GIVETECHNOLOGY
receiver=Aijubides
technology=25
JUSTONCE
@ENDIF

@IF
TURN
turn=116
@THEN
TEXT
^1071. The Byzantine army is heavily defeated by the Seldjuks at 
Manatzkert, who begin to establish their Sultanate of Iconium.
^Byzantium calls for help in Western Europe to defeat the invaders.
ENDTEXT
CREATEUNIT
unit=Trebuchet
owner=Barbarians
veteran=yes
homecity=none
locations
101,71
102,72
102,68
endlocations
CHANGETERRAIN
terraintype=1
maprect
103,75,103,75,103,75,103,75
GIVETECHNOLOGY
receiver=Aijubides
technology=81
JUSTONCE
@ENDIF

@IF
TURN
turn=116
@THEN
CREATEUNIT
unit=Palace Guard
owner=Barbarians
veteran=yes
homecity=none
locations
101,71
102,72
102,68
endlocations
CHANGETERRAIN
terraintype=1
maprect
105,65,105,65,105,65,105,65
@ENDIF

@IF
TURN
turn=116
@THEN
CREATEUNIT
unit=Trebuchet
owner=Barbarians
veteran=yes
homecity=none
locations
101,71
102,72
102,68
endlocations
@ENDIF

@IF
TURN
turn=116
@THEN
CREATEUNIT
unit=Palace Guard
owner=Barbarians
veteran=yes
homecity=none
locations
101,71
102,72
102,68
endlocations
@ENDIF

@IF
TURN
turn=118
@THEN
CREATEUNIT
unit=Trebuchet
owner=Barbarians
veteran=yes
homecity=none
locations
97,75
95,73
94,74
endlocations
@ENDIF

@IF
TURN
turn=118
@THEN
CREATEUNIT
unit=Palace Guard
owner=Barbarians
veteran=yes
homecity=none
locations
97,75
95,73
94,74
endlocations
@ENDIF

@IF
TURN
turn=118
@THEN
CREATEUNIT
unit=Trebuchet
owner=Barbarians
veteran=yes
homecity=none
locations
95,77
96,77
94,76
endlocations
@ENDIF

@IF
TURN
turn=118
@THEN
CREATEUNIT
unit=Palace Guard
owner=Barbarians
veteran=yes
homecity=none
locations
95,77
96,77
94,76
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Trebuchet
owner=Barbarians
veteran=yes
homecity=none
locations
98,66
99,67
98,68
96,66
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Palace Guard
owner=Barbarians
veteran=yes
homecity=none
locations
98,66
99,67
98,68
96,66
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Trebuchet
owner=Barbarians
veteran=yes
homecity=none
locations
98,68
96,66
98,66
99,67
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Palace Guard
owner=Barbarians
veteran=yes
homecity=none
locations
98,68
96,66
98,66
99,67
endlocations
@ENDIF

@IF
TURN
turn=120
@THEN
TEXT
^1075. A dispute over the right to lay investiture begins between the emperor and the 
pope. The conflict breaks out when the emperor tries to establish loyal catholics as 
bishops to secure his power against the pope. Soon a struggle between pope and emperor
sides develops, where both try to enforce their priority in general secular and 
religious questions.
ENDTEXT
GIVETECHNOLOGY
receiver=Franks
technology=16
JUSTONCE
@ENDIF

@IF
TURN
turn=122
@THEN
TEXT
^1077. Provisional end of the dispute between emperor and pope.  After the ban of Pope
Gregor VII against Heinrich IV the emperor faces increasing noble opposition in Germany.  
With his course to Canossa Heinrich obtains the removal of the ban, but he has to accept
the sovereignty of the pope in religious questions.
^A major goal of the cluniac reform is achieved thereby.
ENDTEXT
@ENDIF

@IF
TURN
turn=130
@THEN
TEXT
^1085. Alfons VI. takes Toledo, the Reconquista is turned more and more into a "Holy War".
ENDTEXT
CREATEUNIT
unit=Crusader
owner=Independants
veteran=yes
homecity=none
locations
12,82
14,80
14,84
endlocations
@ENDIF

@IF
TURN
turn=130
@THEN
CREATEUNIT
unit=Crusader
owner=Independants
veteran=yes
homecity=none
locations
15,81
12,82
14,84
endlocations
@ENDIF

@IF
TURN
turn=130
@THEN
CREATEUNIT
unit=Trebuchet
owner=Independants
veteran=yes
homecity=none
locations
15,81
12,82
14,84
endlocations
@ENDIF

@IF
TURN
turn=130
@THEN
CREATEUNIT
unit=Trebuchet
owner=Independants
veteran=yes
homecity=none
locations
12,82
14,80
14,84
endlocations
@ENDIF

@IF
TURN
turn=131
@THEN
TEXT
^1086. The first Doomesday Book, a list of assets of landowning people, 
compiled for purposes of taxation and administration, appears in England.
ENDTEXT
@ENDIF

@IF
TURN
turn=139
@THEN
TEXT
^1094. The Spanish noble Rodrigo Diaz de Vivar, known as El Cid, conquers Valencia after 
one year of siege. Later he defeats the Moors at Cuarte and Baire, by its successes 
he becomes it a Spanish national hero.
ENDTEXT
@ENDIF

@IF
TURN
turn=140
@THEN
TEXT
^1095. Crusade prayer of Pope Urban in Clermont.  His call to liberate the holy grave 
in Jerusalem encounters inspired agreement. But soon it comes to excesses against 
Jews in Europe, individual groups of instigated peasant move, murdering and plundering 
in the name of God, through Europe, finally they are defeated by the Hungarian king.
ENDTEXT
GIVETECHNOLOGY
receiver=Almohads
technology=81
JUSTONCE
@ENDIF

@IF
TURN
turn=141
@THEN
TEXT
^1096. The first crusade begins. The first parts of the army, mostly consisting of 
peasants are completely defeated at Nicaia, the survivors end up on Arabian slave 
markets. The four different groups of the main army arrive in 1097 at Constantinople, 
where it comes to conflicts with the Byzantine emperor, who demands the rule over 
future conquests for himself.
ENDTEXT
GIVETECHNOLOGY
receiver=Germans
technology=16
@ENDIF

@IF
TURN
turn=144
@THEN
TEXT
^1099. Conquest of Jerusalem by the crusaders, but the time of the highest triumph 
marks also the darkest hour of the crusades: after the storm on the city all 
non-Christian inhabitants are slaughtered. The initial refusal of the massacre in 
Europe fades soon away in view of the emerging Christian realms in the Middle East: 
beside the counties of Antioch, Tripoli and Edessa the Kingdom of Jerusalem is 
established as the most powerful crusader state.
ENDTEXT
CREATEUNIT
unit=Trebuchet
owner=Independants
veteran=yes
homecity=none
locations
104,100
103,101
106,102
endlocations
GIVETECHNOLOGY
receiver=Almohads
technology=25
JUSTONCE
@ENDIF

@IF
TURN
turn=144
@THEN
CREATEUNIT
unit=Crusader
owner=Independants
veteran=yes
homecity=none
locations
104,100
103,101
106,102
endlocations
@ENDIF

@IF
TURN
turn=144
@THEN
CREATEUNIT
unit=Trebuchet
owner=Independants
veteran=yes
homecity=none
locations
104,102
105,103
105,99
endlocations
@ENDIF

@IF
TURN
turn=144
@THEN
CREATEUNIT
unit=Crusader
owner=Independants
veteran=yes
homecity=none
locations
104,102
105,103
105,99
endlocations
@ENDIF

@IF
TURN
turn=144
@THEN
CREATEUNIT
unit=Templar
owner=Independants
veteran=yes
homecity=none
locations
103,103
104,98
endlocations
@ENDIF

@IF
TURN
turn=165
@THEN
TEXT
^Ca. 1120. The "Militia Templi", the Templar Order is founded. The Templars,
mostly Franconian Knights represent, due to their military power, the peak of 
the crusade movement. The privileges they received from the pope, and their 
good economical abilities make them also a very rich organisation.
ENDTEXT
GIVETECHNOLOGY
receiver=Franks
technology=90
JUSTONCE
@ENDIF

@IF
TURN
turn=181
@THEN
TEXT
^1136. A Hospital for pilgrims is changed into the Hospitaler Order of Saint John
of Jerusalem. The Hospitalers are mostly English and Italian knights, they mainly 
concentrate their efforts, like the Templars, on the wars in the Holy Land. 
ENDTEXT
GIVETECHNOLOGY
receiver=English
technology=91
JUSTONCE
@ENDIF

@IF
TURN
turn=189
@THEN
TEXT
^1144. The expansion of the crusader states is stopped, because Atabeg 
Zenghi, Emir of Mosul, takes back the county of Edessa - a major loss 
for the Christians in the holy land.
ENDTEXT
@ENDIF

@IF
TURN
turn=192
@THEN
TEXT
^1147. Under the impression of the loss of Edessa the second crusade begins, 
led by Ludwig VII of France and Conrad III of Germany. English, Norman and German 
crusaders conquer "on the way" to the holy land Lisbon for the king of Portugal, 
before they travel further to take part in the second crusade. 
^Im same year the so-called Slavonic Crusade begins, led by Saxonian nobles in 
Germany against slavonic areas.
ENDTEXT
@ENDIF

@IF
TURN
turn=194
@THEN
TEXT
^1149. The second crusade ends without success after the siege of
Damascus failed.
ENDTEXT
@ENDIF

@IF
TURN
turn=199
@THEN
TEXT
^1154. In England the house of Anjou-Plantagenet seizes the crown.
ENDTEXT
@ENDIF

@IF
TURN
turn=200
@THEN
TEXT
^1155. Friedrich I. Barbarossa is the first emperor from the house of Hohenstaufen. 
His imperial ambitions lead the Holy Roman Empire into its most glorious period, but
they also lead to growing resistance against his policies, especially from many 
Italian cities which try to reach more autonomy.
ENDTEXT
@ENDIF

@IF
TURN
turn=214
@THEN
TEXT
^1169. Saladin comes to power in Egypt, until 1171 he expands his influence to Syria
and becomes the most serious threat for the crusader states in the holy land. However, 
at first he tries to keep peaceful relations to the Christians.
ENDTEXT
@ENDIF

@IF
TURN
turn=214
@THEN
TEXT
^1169. In the battle at Legnano Babarossa is defeated by the united troops of the 
Lombard Liga and is forced to give up his imperial ambitions in Northern Italy.
ENDTEXT
@ENDIF

@IF
TURN
turn=232
@THEN
TEXT
^EVENTSCHANGE
^
^1187. Saladin heavily defeats the army of the Kingdom of Jerusalem at the "Horns
of Hattin" after a provocation by Christian knights. Since the Christians also sent 
 the garrisons of many cities and castles into the battle, the Arabs are now able 
to retake almost all Christian possessions, even Jerusalem itself, very quickly...
^
^Please, save the game now and change the events files. You can 
find detailed instructions about the events change in the 
helpfile of this scenario, under Installation/Scenario Setup.
ENDTEXT
CREATEUNIT
unit=Emir
owner=Aijubides
veteran=yes
homecity=none
locations
104,100
103,101
106,102
endlocations
@ENDIF

@IF
TURN
turn=232
@THEN
CREATEUNIT
unit=Siege Tower
owner=Aijubides
veteran=yes
homecity=none
locations
104,100
103,101
106,102
endlocations
@ENDIF

@IF
TURN
turn=232
@THEN
CREATEUNIT
unit=Emir
owner=Aijubides
veteran=yes
homecity=none
locations
104,100
103,101
106,102
endlocations
@ENDIF

@ENDEVENTS
